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Unearthed
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Devlog
Documentation + User Guide
May 26, 2026
by
Abi27
Concept Comparison Unearthed in its final form is very close to what I envisioned initially and I'm really proud of the end result! I have 3 distinct levels, a level select screen, a collection system...
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Game Testing Feedback
May 14, 2026
by
Abi27
Game Testing Feedback :) https://docs.google.com/forms/d/e/1FAIpQLScKvV4tq3330yKnQuuFbKPEmhQJQc5kiNQKT47d...
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Graphics
May 12, 2026
by
Abi27
This week, I finished the layout of level 2 and created a bunch of art. I spent many days trying to perfect the jump mechanic but was unsuccessful. Whenever the player is jumping and holding right/lef...
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Level Blocking
May 04, 2026
by
Abi27
Fixes from last week -Froze z rotation to stop player from turning sideways -Improved platformer collision detection by adding a feet collider and making an IsGrounded bool This week I made good progr...
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Player Movement
April 28, 2026
by
Abi27
This week I started my game with creating the player object and making a player movement script. I have been creating sprites and animations on Resprite. I'm not an amazing animator or am good with ho...
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Game Concept
April 17, 2026
by
Abi27
Game Concept Working title – Unearthed Concept Statement You are a young seedling born into a desolate , dark worl d and must reach the sunlight to photosynthesize! Jump, climb and avoid the dangers...
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